.float atime;
#endif
-spawnfunc(turret_hk) { if(!turret_initialize(this, TUR_HK)) delete(this); }
+spawnfunc(turret_hk)
+{
+ if (!turret_initialize(this, TUR_HK)) {
+ delete(this);
+ }
+}
METHOD(HunterKiller, tr_think, void(HunterKiller thistur, entity it))
{
- if (it.tur_head.frame != 0)
- it.tur_head.frame = it.tur_head.frame + 1;
+ if (it.tur_head.frame != 0) {
+ it.tur_head.frame = it.tur_head.frame + 1;
+ }
- if (it.tur_head.frame > 5)
- it.tur_head.frame = 0;
+ if (it.tur_head.frame > 5) {
+ it.tur_head.frame = 0;
+ }
}
-bool turret_hk_addtarget(entity this, entity e_target,entity e_sender);
+bool turret_hk_addtarget(entity this, entity e_target, entity e_sender);
METHOD(HunterKiller, tr_setup, void(HunterKiller this, entity it))
{
- it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- it.aim_flags = TFL_AIM_SIMPLE;
- it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
- it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
- it.shoot_flags = TFL_SHOOT_CLEARTARGET;
- it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
-
- it.turret_addtarget = turret_hk_addtarget;
+ it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+ it.aim_flags = TFL_AIM_SIMPLE;
+ it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+ it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
+ it.shoot_flags = TFL_SHOOT_CLEARTARGET;
+ it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
+
+ it.turret_addtarget = turret_hk_addtarget;
}
-bool turret_hk_addtarget(entity this, entity e_target,entity e_sender)
+bool turret_hk_addtarget(entity this, entity e_target, entity e_sender)
{
- if (e_target)
- {
- if (turret_validate_target(this,e_target,this.target_validate_flags) > 0)
- {
- this.enemy = e_target;
- return true;
- }
- }
-
- return false;
+ if (e_target) {
+ if (turret_validate_target(this, e_target, this.target_validate_flags) > 0) {
+ this.enemy = e_target;
+ return true;
+ }
+ }
+
+ return false;
}
#endif // SVQC