void spawnfunc_turret_hellion() { SELFPARAM(); if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
-float t_hellion(float req)
+float t_hellion(Turret thistur, float req)
{SELFPARAM();
switch(req)
{
#endif // SVQC
#ifdef CSQC
-float t_hellion(float req)
+float t_hellion(Turret thistur, float req)
{
switch(req)
{