REGISTER_TURRET(FLAC, NEW(Flac));
+CLASS(FlacAttack, PortoLaunch)
+/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(FlacAttack, impulse, int, 5);
+/* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac");
+/* wepname */ ATTRIB(FlacAttack, message, string, _("FLAC"));
+ENDCLASS(FlacAttack)
+REGISTER_WEAPON(FLAC, NEW(FlacAttack));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
+void turret_initparams(entity);
+void turret_flac_projectile_think_explode();
+METHOD(FlacAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+ if (isPlayer) {
+ turret_initparams(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ self.tur_shotdir_updated = w_shotdir;
+ self.tur_shotorg = w_shotorg;
+ self.tur_head = self;
+ self.tur_impacttime = 10;
+ weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ }
+
+ turret_tag_fire_update();
+
+ entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true);
+ proj.missile_flags = MIF_SPLASH | MIF_PROXY;
+ proj.think = turret_flac_projectile_think_explode;
+ proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
+ Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+ if (!isPlayer) {
+ self.tur_head.frame = self.tur_head.frame + 1;
+ if (self.tur_head.frame >= 4)
+ self.tur_head.frame = 0;
+ }
+ }
+ return true;
+}
+
void turret_flac_projectile_think_explode()
{SELFPARAM();
if(self.enemy != world)
METHOD(Flac, tr_attack, void(Flac thistur))
{
- entity proj;
-
- turret_tag_fire_update();
-
- proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- proj.think = turret_flac_projectile_think_explode;
- proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
- proj.missile_flags = MIF_SPLASH | MIF_PROXY;
-
- self.tur_head.frame = self.tur_head.frame + 1;
- if (self.tur_head.frame >= 4)
- self.tur_head.frame = 0;
+ Weapon wep = WEP_FLAC;
+ wep.wr_think(wep, true, false);
}
METHOD(Flac, tr_think, bool(Flac thistur))
{