]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/flac.qc
Turrets: make usable as weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / flac.qc
index d917e27f2f0158518516c166d3549bd7452630eb..f2554ad541ddfd92ded06c096591f84ea38186f9 100644 (file)
@@ -14,10 +14,52 @@ ENDCLASS(Flac)
 
 REGISTER_TURRET(FLAC, NEW(Flac));
 
+CLASS(FlacAttack, PortoLaunch)
+/* flags     */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse   */ ATTRIB(FlacAttack, impulse, int, 5);
+/* refname   */ ATTRIB(FlacAttack, netname, string, "turret_flac");
+/* wepname   */ ATTRIB(FlacAttack, message, string, _("FLAC"));
+ENDCLASS(FlacAttack)
+REGISTER_WEAPON(FLAC, NEW(FlacAttack));
+
 #endif
 
 #ifdef IMPLEMENTATION
 #ifdef SVQC
+void turret_initparams(entity);
+void turret_flac_projectile_think_explode();
+METHOD(FlacAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+       SELFPARAM();
+       bool isPlayer = IS_PLAYER(self);
+       if (fire1)
+       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+               if (isPlayer) {
+            turret_initparams(self);
+            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            self.tur_shotdir_updated = w_shotdir;
+            self.tur_shotorg = w_shotorg;
+            self.tur_head = self;
+            self.tur_impacttime = 10;
+            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+        }
+
+        turret_tag_fire_update();
+
+        entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true);
+        proj.missile_flags = MIF_SPLASH | MIF_PROXY;
+        proj.think       = turret_flac_projectile_think_explode;
+        proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
+        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+        if (!isPlayer) {
+            self.tur_head.frame = self.tur_head.frame + 1;
+            if (self.tur_head.frame >= 4)
+                self.tur_head.frame = 0;
+        }
+       }
+       return true;
+}
+
 void turret_flac_projectile_think_explode()
 {SELFPARAM();
     if(self.enemy != world)
@@ -39,19 +81,8 @@ void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC.m_id)
 
         METHOD(Flac, tr_attack, void(Flac thistur))
         {
-            entity proj;
-
-            turret_tag_fire_update();
-
-            proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
-            Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-            proj.think   = turret_flac_projectile_think_explode;
-            proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
-            proj.missile_flags = MIF_SPLASH | MIF_PROXY;
-
-            self.tur_head.frame = self.tur_head.frame + 1;
-            if (self.tur_head.frame >= 4)
-                self.tur_head.frame = 0;
+            Weapon wep = WEP_FLAC;
+            wep.wr_think(wep, true, false);
         }
         METHOD(Flac, tr_think, bool(Flac thistur))
         {