-#ifndef TUR_FLAC_H
-#define TUR_FLAC_H
+#ifndef TURRET_FLAC_H
+#define TURRET_FLAC_H
-CLASS(FlacAttack, PortoLaunch)
-/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse */ ATTRIB(FlacAttack, impulse, int, 5);
-/* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac");
-/* wepname */ ATTRIB(FlacAttack, message, string, _("FLAC"));
-ENDCLASS(FlacAttack)
-REGISTER_WEAPON(FLAC, NEW(FlacAttack));
+#include "flac_weapon.qc"
CLASS(Flac, Turret)
/* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
#endif
#ifdef IMPLEMENTATION
-#ifdef SVQC
-void turret_flac_projectile_think_explode();
-METHOD(FlacAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
- if (isPlayer) {
- turret_initparams(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- self.tur_shotdir_updated = w_shotdir;
- self.tur_shotorg = w_shotorg;
- self.tur_head = self;
- self.tur_impacttime = 10;
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
- }
-
- turret_tag_fire_update();
- entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true);
- proj.missile_flags = MIF_SPLASH | MIF_PROXY;
- proj.think = turret_flac_projectile_think_explode;
- proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+#include "flac_weapon.qc"
- if (!isPlayer) {
- self.tur_head.frame = self.tur_head.frame + 1;
- if (self.tur_head.frame >= 4)
- self.tur_head.frame = 0;
- }
- }
- return true;
-}
+#ifdef SVQC
-void turret_flac_projectile_think_explode()
-{SELFPARAM();
- if(self.enemy != world)
- if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
- setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
+void spawnfunc_turret_flac() { SELFPARAM(); if (!turret_initialize(TUR_FLAC)) remove(self); }
-#ifdef TURRET_DEBUG
- float d;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#else
- RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
-#endif
- remove(self);
+METHOD(Flac, tr_setup, void(Flac this, entity it))
+{
+ it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
}
-void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC)) remove(self); }
-
- METHOD(Flac, tr_setup, void(Flac this, entity it))
- {
- it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- it.damage_flags |= TFL_DMG_HEADSHAKE;
- it.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
- }
+#endif
-#endif // SVQC
#endif