]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/ewheel_weapon.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / ewheel_weapon.qc
index fc22c3086c861505e57b49baff564297a74a1b26..df73c271f6adce41b8614ca26329bba0c2b2b9e1 100644 (file)
@@ -4,33 +4,36 @@
 
 void turret_initparams(entity);
 SOUND(EWheelAttack_FIRE, W_Sound("electro_fire"));
-METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
-    bool isPlayer = IS_PLAYER(actor);
-    if (fire & 1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
-        if (isPlayer) {
-            turret_initparams(actor);
-            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0);
-            actor.tur_shotdir_updated = w_shotdir;
-            actor.tur_shotorg = w_shotorg;
-            actor.tur_head = actor;
-            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
-        }
-
-        turret_do_updates(actor);
-
-        entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true);
-        missile.missile_flags = MIF_SPLASH;
-
-        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
-
-        if (!isPlayer) {
-            actor.tur_head.frame += 2;
-
-            if (actor.tur_head.frame > 3)
-                actor.tur_head.frame = 0;
-        }
-    }
+METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+{
+       bool isPlayer = IS_PLAYER(actor);
+       if (fire & 1) {
+               if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
+                       if (isPlayer) {
+                               turret_initparams(actor);
+                               W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0);
+                               actor.tur_shotdir_updated = w_shotdir;
+                               actor.tur_shotorg = w_shotorg;
+                               actor.tur_head = actor;
+                               weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+                       }
+
+                       turret_do_updates(actor);
+
+                       entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true);
+                       missile.missile_flags = MIF_SPLASH;
+
+                       Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
+
+                       if (!isPlayer) {
+                               actor.tur_head.frame += 2;
+
+                               if (actor.tur_head.frame > 3) {
+                                       actor.tur_head.frame = 0;
+                               }
+                       }
+               }
+       }
 }
 
 #endif