void turret_targettrigger_touch(entity this, entity toucher)
{
- if (this.cnt > time) return;
- IL_EACH(g_turrets, it.targetname == this.target,
- {
- if (!(it.turret_flags & TUR_FLAG_RECIEVETARGETS)) continue;
- if (!it.turret_addtarget) continue;
- it.turret_addtarget(it, toucher, this);
- });
- this.cnt = time + 0.5;
+ if (this.cnt > time) { return; }
+ IL_EACH(g_turrets, it.targetname == this.target,
+ {
+ if (!(it.turret_flags & TUR_FLAG_RECIEVETARGETS)) { continue; }
+ if (!it.turret_addtarget) { continue; }
+ it.turret_addtarget(it, toucher, this);
+ });
+ this.cnt = time + 0.5;
}
/*QUAKED turret_targettrigger (.5 .5 .5) ?
*/
spawnfunc(turret_targettrigger)
{
- if(!autocvar_g_turrets) { delete(this); return; }
+ if (!autocvar_g_turrets) { delete(this); return; }
- InitTrigger(this);
+ InitTrigger(this);
- settouch(this, turret_targettrigger_touch);
+ settouch(this, turret_targettrigger_touch);
}
#endif