if(trace_startsolid)
return world;
- gib = spawn();
+ gib = new(turret_gib);
setorigin(gib, _from);
_setmodel(gib, _model);
gib.colormod = _cmod;
gib.move_avelocity = prandomvec() * 32;
gib.move_time = time;
gib.damageforcescale = 1;
- gib.classname = "turret_gib";
return gib;
}