#pragma once
-
-const float SF_TRIGGER_INIT = 1;
-const float SF_TRIGGER_UPDATE = 2;
-const float SF_TRIGGER_RESET = 4;
-
-const float SPAWNFLAG_NOMESSAGE = 1;
-const float SPAWNFLAG_NOTOUCH = 1;
+#include "spawnflags.qh"
.bool pushable;
.float height;
-.float nottargeted;
-#define IFTARGETED if(!this.nottargeted && this.targetname != "")
+#define IFTARGETED if(this.targetname && this.targetname != "")
.float lip;
void target_voicescript_next(entity pl);
void target_voicescript_clear(entity pl);
-void SUB_ForEachTarget_Init();
-void SUB_ForEachTarget(entity s, void(entity, float, vector, string, entity) cback, float recursive, float fdata, vector vdata, string sdata, entity edata);
void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
#endif