void SUB_UseTargets(entity this, entity actor, entity trigger);
-void DelayThink()
-{SELFPARAM();
+void DelayThink(entity this)
+{
SUB_UseTargets (this, this.enemy, NULL);
remove(this);
}
RandomSelection_chosen_ent.use(RandomSelection_chosen_ent, actor, this);
}
-void SUB_UseTargets_self()
-{SELFPARAM();
+void SUB_UseTargets_self(entity this)
+{
SUB_UseTargets(this, NULL, NULL);
}