break;
}
- if(!this.enemy) { LOG_INFO("^1FAIL!\n"); remove(this); return; }
+ if(!this.enemy) { LOG_INFO("^1FAIL!\n"); delete(this); return; }
if(!this.goalentity)
this.goalentity = this.enemy; // make them match so CSQC knows what to do
spawnfunc(trigger_viewlocation)
{
// we won't check target2 here yet, as it may not even need to exist
- if(this.target == "") { LOG_INFO("^1FAIL!\n"); remove(this); return; }
+ if(this.target == "") { LOG_INFO("^1FAIL!\n"); delete(this); return; }
EXACTTRIGGER_INIT;
InitializeEntity(this, viewloc_init, INITPRIO_FINDTARGET);