+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_TELEPORT)
+
#ifdef SVQC
void trigger_teleport_use()
{SELFPARAM();
self.SendFlags |= SF_TRIGGER_UPDATE;
#endif
}
+#endif
-void Teleport_Touch (void)
+void Teleport_Touch ()
{SELFPARAM();
- string s;
-
if (self.active != ACTIVE_ACTIVE)
return;
+#ifdef SVQC
if (!other.teleportable)
return;
if(IS_TURRET(other))
return;
+#elif defined(CSQC)
+ if(!IS_PLAYER(other))
+ return;
+#endif
- if(other.deadflag != DEAD_NO)
+ if(IS_DEAD(other))
return;
if(self.team)
- if(((self.spawnflags & 4) == 0) == (self.team != other.team))
+ if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(this, other)))
return;
EXACTTRIGGER_TOUCH;
+#ifdef SVQC
if(IS_PLAYER(other))
RemoveGrapplingHook(other);
+#endif
- entity e = Simple_TeleportPlayer(self, other);
+ entity e;
+ e = Simple_TeleportPlayer(self, other);
+#ifdef SVQC
activator = other;
- s = self.target; self.target = string_null;
+ string s = self.target; self.target = string_null;
SUB_UseTargets();
if (!self.target) self.target = s;
WITH(entity, self, e, SUB_UseTargets());
+#endif
+}
+
+#ifdef SVQC
+float trigger_teleport_send(entity this, entity to, float sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_TELEPORT);
+
+ WriteByte(MSG_ENTITY, this.team);
+ WriteInt24_t(MSG_ENTITY, this.spawnflags);
+ WriteByte(MSG_ENTITY, this.active);
+ WriteCoord(MSG_ENTITY, this.speed);
+
+ trigger_common_write(this, true);
+
+ return true;
+}
+
+void trigger_teleport_link(entity this)
+{
+ trigger_link(this, trigger_teleport_send);
}
spawnfunc(trigger_teleport)
{
self.angles = '0 0 0';
- EXACTTRIGGER_INIT;
-
self.active = ACTIVE_ACTIVE;
-
+ trigger_init(self);
self.use = trigger_teleport_use;
// this must be called to spawn the teleport waypoints for bots
self.teleport_next = teleport_first;
teleport_first = self;
}
+#elif defined(CSQC)
+NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
+{
+ self.classname = "trigger_teleport";
+ int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
+ self.spawnflags = ReadInt24_t();
+ self.active = ReadByte();
+ self.speed = ReadCoord();
+
+ trigger_common_read(true);
+
+ self.entremove = trigger_remove_generic;
+ self.solid = SOLID_TRIGGER;
+ //self.draw = trigger_draw_generic;
+ //self.move_touch = trigger_push_touch;
+ self.drawmask = MASK_NORMAL;
+ self.move_time = time;
+ defer(self, 0.25, teleport_findtarget);
+
+ self.teleport_next = teleport_first;
+ teleport_first = self;
+
+ return true;
+}
+
#endif