#pragma once
-.float swamp_interval; //Hurt players in swamp with this interval
-.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
+.float swamp_interval; // Hurt players in swamp with this interval
+.float swamp_slowdown; // Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
.entity swampslug;
-.float in_swamp; // bool
-.entity swampslug; // Uses this to release from swamp ("untouch" fix)
+.float in_swamp; // bool
+.entity swampslug; // Uses this to release from swamp ("untouch" fix)