// Or we have exited it very recently.
// Do the damage and renew the timer.
#ifdef SVQC
- Damage (this.owner, this, this, this.dmg, DEATH_SWAMP.m_id, this.owner.origin, '0 0 0');
+ Damage (this.owner, this, this, this.dmg, DEATH_SWAMP.m_id, DMG_NOWEP, this.owner.origin, '0 0 0');
#endif
this.nextthink = time + this.swamp_interval;