#ifdef SVQC
-void secrets_setstatus() {
+void secrets_setstatus()
+{SELFPARAM();
self.stat_secrets_total = secrets_total;
self.stat_secrets_found = secrets_found;
}
/**
* A secret has been found (maybe :P)
*/
-void trigger_secret_touch() {
+void trigger_secret_touch()
+{SELFPARAM();
// only a player can trigger this
if (!IS_PLAYER(other))
return;
You should create a common/trigger textured brush covering the entrance to a secret room/area.
Trigger secret can only be trigger by a player's touch and can not be a target itself.
*/
-void spawnfunc_trigger_secret() {
+void spawnfunc_trigger_secret()
+{SELFPARAM();
// FIXME: should it be disabled in most modes?
// update secrets count