}
this.think = func_null;
this.nextthink = 0;
- this.team = this.team_saved;
+ setteam(this, this.team_saved);
}
/*QUAKED spawnfunc_trigger_multiple (.5 .5 .5) ? notouch
EXACTTRIGGER_INIT;
- self.team_saved = self.team;
+ self.team_saved = TMID(self.team);
if (self.health)
{