}
this.think = func_null;
this.nextthink = 0;
- this.team = this.team_saved;
+ setteam(this, this.team_saved);
}
/*QUAKED spawnfunc_trigger_multiple (.5 .5 .5) ? notouch
{
self.reset = multi_reset;
if (self.sounds == 1)
- {
- precache_sound ("misc/secret.wav");
self.noise = "misc/secret.wav";
- }
else if (self.sounds == 2)
- {
self.noise = strzone(SND(TALK));
- }
else if (self.sounds == 3)
- {
- precache_sound ("misc/trigger1.wav");
self.noise = "misc/trigger1.wav";
- }
+
+ if(self.noise)
+ precache_sound(self.noise);
if (!self.wait)
self.wait = 0.2;
EXACTTRIGGER_INIT;
- self.team_saved = self.team;
+ self.team_saved = TMID(self.team);
if (self.health)
{