if (this.wait > 0)
{
- this.think = multi_wait;
+ setthink(this, multi_wait);
this.nextthink = time + this.wait;
}
else if (this.wait == 0)
this.takedamage = DAMAGE_YES;
this.solid = SOLID_BBOX;
}
- this.think = func_null;
+ setthink(this, func_null);
this.nextthink = 0;
this.team = this.team_saved;
}