if(!this.wait)
this.wait = 1;
if(this.spawnflags & 1)
- this.use1 = monoflop_fixed_use;
+ this.use = monoflop_fixed_use;
else
- this.use1 = monoflop_use;
+ this.use = monoflop_use;
this.think = monoflop_think;
this.state = 0;
this.reset = monoflop_reset;