]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/keylock.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / keylock.qc
index bf20d1e9732e4dfe133ed4fc5473ae50b5021bd9..cff0ad9a91516bc16a1a3cf54a32ec1c88e865ad 100644 (file)
@@ -4,9 +4,11 @@
  */
 void trigger_keylock_trigger(entity this, entity actor, string s)
 {
-       for(entity t = NULL; (t = find(t, targetname, s)); )
-               if(t.use)
+       for (entity t = NULL; (t = find(t, targetname, s)); ) {
+               if (t.use) {
                        t.use(t, actor, this);
+               }
+       }
 }
 
 /**
@@ -15,8 +17,9 @@ void trigger_keylock_trigger(entity this, entity actor, string s)
 void trigger_keylock_kill(string s)
 {
        entity t;
-       for(t = NULL; (t = find(t, targetname, s)); )
+       for (t = NULL; (t = find(t, targetname, s)); ) {
                delete(t);
+       }
 }
 
 void trigger_keylock_touch(entity this, entity toucher)
@@ -25,26 +28,24 @@ void trigger_keylock_touch(entity this, entity toucher)
        bool started_delay = false;
 
        // only player may trigger the lock
-       if(!IS_PLAYER(toucher))
+       if (!IS_PLAYER(toucher)) {
                return;
+       }
 
        // check silver key
-       if(this.itemkeys)
+       if (this.itemkeys) {
                key_used = item_keys_usekey(this, toucher);
+       }
 
-       if(this.itemkeys)
-       {
+       if (this.itemkeys) {
 #ifdef SVQC
                // at least one of the keys is missing
-               if(key_used)
-               {
+               if (key_used) {
                        // one or more keys were given, but others are still missing!
                        play2(toucher, this.noise1);
                        Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(this.itemkeys));
                        toucher.key_door_messagetime = time + 2;
-               }
-               else if(toucher.key_door_messagetime <= time)
-               {
+               } else if (toucher.key_door_messagetime <= time) {
                        // no keys were given
                        play2(toucher, this.noise2);
                        Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(this.itemkeys));
@@ -53,31 +54,30 @@ void trigger_keylock_touch(entity this, entity toucher)
 #endif
 
                // trigger target2
-               if(this.delay <= time || started_delay == true)
-               if(this.target2)
-               {
-                       trigger_keylock_trigger(this, toucher, this.target2);
-                       started_delay = true;
-                       this.delay = time + this.wait;
+               if (this.delay <= time || started_delay == true) {
+                       if (this.target2) {
+                               trigger_keylock_trigger(this, toucher, this.target2);
+                               started_delay = true;
+                               this.delay = time + this.wait;
+                       }
                }
-       }
-       else
-       {
+       } else {
 #ifdef SVQC
                // all keys were given!
                play2(toucher, this.noise);
                centerprint(toucher, this.message);
 #endif
 
-               if(this.target)
+               if (this.target) {
                        trigger_keylock_trigger(this, toucher, this.target);
+               }
 
-               if(this.killtarget)
+               if (this.killtarget) {
                        trigger_keylock_kill(this.killtarget);
+               }
 
                delete(this);
        }
-
 }
 
 REGISTER_NET_LINKED(ENT_CLIENT_KEYLOCK)
@@ -98,7 +98,7 @@ bool trigger_keylock_send(entity this, entity to, int sf)
 void trigger_keylock_link(entity this)
 {
        // uncomment to network keylocks
-       //Net_LinkEntity(this, false, 0, trigger_keylock_send);
+       // Net_LinkEntity(this, false, 0, trigger_keylock_send);
 }
 
 /*QUAKED trigger_keylock (.0 .5 .8) ?
@@ -122,33 +122,36 @@ message2 and noise2 will be resent to the player every 2 seconds while he is in
 */
 spawnfunc(trigger_keylock)
 {
-       if(!this.itemkeys) { delete(this); return; }
+       if (!this.itemkeys) { delete(this); return; }
 
        // set unlocked message
-       if(this.message == "")
+       if (this.message == "") {
                this.message = "Unlocked!";
+       }
 
        // set default unlock noise
-       if(this.noise == "")
-       {
-               if(this.sounds == 1)
+       if (this.noise == "") {
+               if (this.sounds == 1) {
                        this.noise = "misc/secret.wav";
-               else if(this.sounds == 2)
+               } else if (this.sounds == 2) {
                        this.noise = strzone(SND(TALK));
-               else //if (this.sounds == 3) {
+               } else { // if (this.sounds == 3) {
                        this.noise = "misc/trigger1.wav";
+               }
        }
 
        // set default use key sound
-       if(this.noise1 == "")
+       if (this.noise1 == "") {
                this.noise1 = "misc/decreasevalue.wav";
+       }
 
        // set closed sourd
-       if(this.noise2 == "")
+       if (this.noise2 == "") {
                this.noise2 = SND(TALK);
+       }
 
        // delay between triggering message2 and trigger2
-       if(!this.wait) { this.wait = 5; }
+       if (!this.wait) { this.wait = 5; }
 
        // precache sounds
        precache_sound(this.noise);
@@ -164,22 +167,22 @@ spawnfunc(trigger_keylock)
 #elif defined(CSQC)
 void keylock_remove(entity this)
 {
-       if(this.target) { strunzone(this.target); }
+       if (this.target) { strunzone(this.target); }
        this.target = string_null;
 
-       if(this.target2) { strunzone(this.target2); }
+       if (this.target2) { strunzone(this.target2); }
        this.target2 = string_null;
 
-       if(this.target3) { strunzone(this.target3); }
+       if (this.target3) { strunzone(this.target3); }
        this.target3 = string_null;
 
-       if(this.target4) { strunzone(this.target4); }
+       if (this.target4) { strunzone(this.target4); }
        this.target4 = string_null;
 
-       if(this.killtarget) { strunzone(this.killtarget); }
+       if (this.killtarget) { strunzone(this.killtarget); }
        this.killtarget = string_null;
 
-       if(this.targetname) { strunzone(this.targetname); }
+       if (this.targetname) { strunzone(this.targetname); }
        this.targetname = string_null;
 }