// TODO: split target_push and put it in the target folder
#ifdef SVQC
#include "jumppads.qh"
-#include "../../movetypes/movetypes.qh"
+#include "../../physics/movetypes/movetypes.qh"
void trigger_push_use()
{SELFPARAM();
torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
-#ifdef SVQC
- grav = autocvar_sv_gravity;
-#elif defined(CSQC)
grav = PHYS_GRAVITY(other);
-#endif
if(PHYS_ENTGRAVITY(other))
grav *= PHYS_ENTGRAVITY(other);
if (this.active == ACTIVE_NOT)
return;
-#ifdef SVQC
if (!isPushable(other))
return;
-#endif
if(this.team)
if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, other)))
UNSET_ONGROUND(other);
#elif defined(CSQC)
other.move_flags &= ~FL_ONGROUND;
+
+ if (other.flags & FL_PROJECTILE)
+ {
+ other.move_angles = vectoangles (other.move_velocity);
+ switch(other.move_movetype)
+ {
+ case MOVETYPE_FLY:
+ other.move_movetype = MOVETYPE_TOSS;
+ other.gravity = 1;
+ break;
+ case MOVETYPE_BOUNCEMISSILE:
+ other.move_movetype = MOVETYPE_BOUNCE;
+ other.gravity = 1;
+ break;
+ }
+ }
#endif
#ifdef SVQC
UpdateCSQCProjectile(other);
}
+ /*if (other.flags & FL_ITEM)
+ {
+ ItemUpdate(other);
+ other.SendFlags |= ISF_DROP;
+ }*/
+
if (this.spawnflags & PUSH_ONCE)
{
this.touch = func_null;
float trigger_push_send(entity this, entity to, float sf)
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
- WriteByte(MSG_ENTITY, sf);
-
- if(sf & 1)
- {
- WriteByte(MSG_ENTITY, self.team);
- WriteInt24_t(MSG_ENTITY, self.spawnflags);
- WriteByte(MSG_ENTITY, self.active);
- WriteCoord(MSG_ENTITY, self.height);
- trigger_common_write(true);
- }
+ WriteByte(MSG_ENTITY, self.team);
+ WriteInt24_t(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, self.active);
+ WriteCoord(MSG_ENTITY, self.height);
- if(sf & 2)
- {
- WriteByte(MSG_ENTITY, self.team);
- WriteByte(MSG_ENTITY, self.active);
- }
+ trigger_common_write(self, true);
return true;
}
void trigger_push_link()
{
- BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
- Net_LinkEntity(self, false, 0, trigger_push_send);
+ trigger_link(self, trigger_push_send);
}
/*
{
SetMovedir(self);
- EXACTTRIGGER_INIT;
+ trigger_init(self);
self.active = ACTIVE_ACTIVE;
self.use = trigger_push_use;
NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
{
make_pure(this);
- float sf = ReadByte();
- if(sf & 1)
- {
- self.classname = "jumppad";
- int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
- self.spawnflags = ReadInt24_t();
- self.active = ReadByte();
- self.height = ReadCoord();
-
- trigger_common_read(true);
-
- self.entremove = trigger_remove_generic;
- self.solid = SOLID_TRIGGER;
- //self.draw = trigger_draw_generic;
- self.move_touch = trigger_push_touch;
- self.drawmask = MASK_NORMAL;
- self.move_time = time;
- defer(self, 0.25, trigger_push_findtarget);
- }
+ self.classname = "jumppad";
+ int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
+ self.spawnflags = ReadInt24_t();
+ self.active = ReadByte();
+ self.height = ReadCoord();
+
+ trigger_common_read(true);
+
+ self.entremove = trigger_remove_generic;
+ self.solid = SOLID_TRIGGER;
+ //self.draw = trigger_draw_generic;
+ self.move_touch = trigger_push_touch;
+ self.drawmask = MASK_NORMAL;
+ self.move_time = time;
+ defer(self, 0.25, trigger_push_findtarget);
- if(sf & 2)
- {
- self.team = ReadByte();
- self.active = ReadByte();
- }
return true;
}