+#include "jumppads.qh"
// TODO: split target_push and put it in the target folder
#ifdef SVQC
#include "jumppads.qh"
tgt - target entity (can be either a point or a model entity; if it is
the latter, its midpoint is used)
ht - jump height, measured from the higher one of org and tgt's midpoint
+ pushed_entity - object that is to be pushed
Returns: velocity for the jump
- the global trigger_push_calculatevelocity_flighttime is set to the total
- jump time
*/
-
-vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
+vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity pushed_entity)
{
float grav, sdist, zdist, vs, vz, jumpheight;
vector sdir, torg;
torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
- grav = PHYS_GRAVITY(other);
- if(PHYS_ENTGRAVITY(other))
- grav *= PHYS_ENTGRAVITY(other);
+ grav = PHYS_GRAVITY(NULL);
+ if(pushed_entity && PHYS_ENTGRAVITY(pushed_entity))
+ grav *= PHYS_ENTGRAVITY(pushed_entity);
zdist = torg.z - org.z;
sdist = vlen(torg - org - zdist * '0 0 1');
if(zdist == 0)
solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+ float flighttime;
if(zdist < 0)
{
// down-jump
// almost straight line type
// jump apex is before the jump
// we must take the larger one
- trigger_push_calculatevelocity_flighttime = solution.y;
+ flighttime = solution.y;
}
else
{
// regular jump
// jump apex is during the jump
// we must take the larger one too
- trigger_push_calculatevelocity_flighttime = solution.y;
+ flighttime = solution.y;
}
}
else
// almost straight line type
// jump apex is after the jump
// we must take the smaller one
- trigger_push_calculatevelocity_flighttime = solution.x;
+ flighttime = solution.x;
}
else
{
// regular jump
// jump apex is during the jump
// we must take the larger one
- trigger_push_calculatevelocity_flighttime = solution.y;
+ flighttime = solution.y;
}
}
- vs = sdist / trigger_push_calculatevelocity_flighttime;
+ vs = sdist / flighttime;
// finally calculate the velocity
return sdir * vs + '0 0 1' * vz;
}
-void trigger_push_touch(entity this, entity toucher)
+bool jumppad_push(entity this, entity targ)
{
- if (this.active == ACTIVE_NOT)
- return;
-
- if (!isPushable(toucher))
- return;
-
- if(this.team)
- if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, toucher)))
- return;
-
- EXACTTRIGGER_TOUCH(this, toucher);
+ if (!isPushable(targ))
+ return false;
if(this.enemy)
{
- toucher.velocity = trigger_push_calculatevelocity(toucher.origin, this.enemy, this.height);
+ targ.velocity = trigger_push_calculatevelocity(targ.origin, this.enemy, this.height, targ);
}
else if(this.target && this.target != "")
{
for(e = NULL; (e = find(e, targetname, this.target)); )
{
if(e.cnt)
- RandomSelection_Add(e, 0, string_null, e.cnt, 1);
+ RandomSelection_AddEnt(e, e.cnt, 1);
else
- RandomSelection_Add(e, 0, string_null, 1, 1);
+ RandomSelection_AddEnt(e, 1, 1);
}
- toucher.velocity = trigger_push_calculatevelocity(toucher.origin, RandomSelection_chosen_ent, this.height);
+ targ.velocity = trigger_push_calculatevelocity(targ.origin, RandomSelection_chosen_ent, this.height, targ);
}
else
{
- toucher.velocity = this.movedir;
+ targ.velocity = this.movedir;
}
- UNSET_ONGROUND(toucher);
+ UNSET_ONGROUND(targ);
#ifdef CSQC
- if (toucher.flags & FL_PROJECTILE)
+ if (targ.flags & FL_PROJECTILE)
{
- toucher.angles = vectoangles (toucher.velocity);
- switch(toucher.move_movetype)
+ targ.angles = vectoangles (targ.velocity);
+ switch(targ.move_movetype)
{
case MOVETYPE_FLY:
- set_movetype(toucher, MOVETYPE_TOSS);
- toucher.gravity = 1;
+ set_movetype(targ, MOVETYPE_TOSS);
+ targ.gravity = 1;
break;
case MOVETYPE_BOUNCEMISSILE:
- set_movetype(toucher, MOVETYPE_BOUNCE);
- toucher.gravity = 1;
+ set_movetype(targ, MOVETYPE_BOUNCE);
+ targ.gravity = 1;
break;
}
}
#endif
#ifdef SVQC
- if (IS_PLAYER(toucher))
+ if (IS_PLAYER(targ))
{
// reset tracking of oldvelocity for impact damage (sudden velocity changes)
- toucher.oldvelocity = toucher.velocity;
+ targ.oldvelocity = targ.velocity;
if(this.pushltime < time) // prevent "snorring" sound when a player hits the jumppad more than once
{
// flash when activated
- Send_Effect(EFFECT_JUMPPAD, toucher.origin, toucher.velocity, 1);
- _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_JUMPPAD, targ.origin, targ.velocity, 1);
+ _sound (targ, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
this.pushltime = time + 0.2;
}
- if(IS_REAL_CLIENT(toucher) || IS_BOT_CLIENT(toucher))
+ if(IS_REAL_CLIENT(targ) || IS_BOT_CLIENT(targ))
{
bool found = false;
- for(int i = 0; i < toucher.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
- if(toucher.(jumppadsused[i]) == this)
+ for(int i = 0; i < targ.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
+ if(targ.(jumppadsused[i]) == this)
found = true;
if(!found)
{
- toucher.(jumppadsused[toucher.jumppadcount % NUM_JUMPPADSUSED]) = this;
- toucher.jumppadcount = toucher.jumppadcount + 1;
+ targ.(jumppadsused[targ.jumppadcount % NUM_JUMPPADSUSED]) = this;
+ targ.jumppadcount = targ.jumppadcount + 1;
}
- if(IS_REAL_CLIENT(toucher))
+ if(IS_REAL_CLIENT(targ))
{
if(this.message)
- centerprint(toucher, this.message);
+ centerprint(targ, this.message);
}
else
- toucher.lastteleporttime = time;
+ {
+ targ.lastteleporttime = time;
+ targ.lastteleport_origin = targ.origin;
+ }
- if (!IS_DEAD(toucher))
- animdecide_setaction(toucher, ANIMACTION_JUMP, true);
+ if (!IS_DEAD(targ))
+ animdecide_setaction(targ, ANIMACTION_JUMP, true);
}
else
- toucher.jumppadcount = true;
+ targ.jumppadcount = 1;
// reset tracking of who pushed you into a hazard (for kill credit)
- toucher.pushltime = 0;
- toucher.istypefrag = 0;
+ targ.pushltime = 0;
+ targ.istypefrag = 0;
}
if(this.enemy.target)
- SUB_UseTargets(this.enemy, toucher, toucher); // TODO: do we need toucher as trigger too?
+ SUB_UseTargets(this.enemy, targ, this);
- if (toucher.flags & FL_PROJECTILE)
+ if (targ.flags & FL_PROJECTILE)
{
- toucher.angles = vectoangles (toucher.velocity);
- toucher.com_phys_gravity_factor = 1;
- switch(toucher.move_movetype)
+ targ.angles = vectoangles (targ.velocity);
+ targ.com_phys_gravity_factor = 1;
+ switch(targ.move_movetype)
{
case MOVETYPE_FLY:
- set_movetype(toucher, MOVETYPE_TOSS);
- toucher.gravity = 1;
+ set_movetype(targ, MOVETYPE_TOSS);
+ targ.gravity = 1;
break;
case MOVETYPE_BOUNCEMISSILE:
- set_movetype(toucher, MOVETYPE_BOUNCE);
- toucher.gravity = 1;
+ set_movetype(targ, MOVETYPE_BOUNCE);
+ targ.gravity = 1;
break;
}
- UpdateCSQCProjectile(toucher);
+ UpdateCSQCProjectile(targ);
}
+#endif
- /*if (toucher.flags & FL_ITEM)
- {
- ItemUpdate(toucher);
- toucher.SendFlags |= ISF_DROP;
- }*/
+ return true;
+}
- if (this.spawnflags & PUSH_ONCE)
+void trigger_push_touch(entity this, entity toucher)
+{
+ if (this.active == ACTIVE_NOT)
+ return;
+
+ if(this.team)
+ if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, toucher)))
+ return;
+
+ EXACTTRIGGER_TOUCH(this, toucher);
+
+ noref bool success = jumppad_push(this, toucher);
+
+#ifdef SVQC
+ if (success && (this.spawnflags & PUSH_ONCE))
{
settouch(this, func_null);
setthink(this, SUB_Remove);
#ifdef SVQC
void trigger_push_link(entity this);
void trigger_push_updatelink(entity this);
-#endif
-void trigger_push_findtarget(entity this)
+bool trigger_push_testorigin(entity tracetest_ent, entity targ, entity jp, vector org)
{
- entity t;
- vector org;
+ setorigin(tracetest_ent, org);
+ tracetoss(tracetest_ent, tracetest_ent);
+ if(trace_startsolid)
+ return false;
+
+ if (!jp.height)
+ {
+ // since tracetoss starting from jumppad's origin often fails when target
+ // is very close to real destination, start it directly from target's
+ // origin instead
+ vector ofs = '0 0 0';
+ if (vdist(vec2(tracetest_ent.velocity), <, autocvar_sv_maxspeed))
+ ofs = stepheightvec;
+
+ tracetest_ent.velocity.z = 0;
+ setorigin(tracetest_ent, targ.origin + ofs);
+ tracetoss(tracetest_ent, tracetest_ent);
+ if (trace_startsolid && ofs.z)
+ {
+ setorigin(tracetest_ent, targ.origin + ofs / 2);
+ tracetoss(tracetest_ent, tracetest_ent);
+ if (trace_startsolid && ofs.z)
+ {
+ setorigin(tracetest_ent, targ.origin);
+ tracetoss(tracetest_ent, tracetest_ent);
+ if (trace_startsolid)
+ return false;
+ }
+ }
+ }
+ tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
+ return true;
+}
+#endif
+/// if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise
+/// if (item == NULL) tests jumppad's trajectory and eventually spawns waypoints for it (return value doesn't matter)
+bool trigger_push_test(entity this, entity item)
+{
// first calculate a typical start point for the jump
- org = (this.absmin + this.absmax) * 0.5;
- org_z = this.absmax.z - STAT(PL_MIN, NULL).z;
+ vector org = (this.absmin + this.absmax) * 0.5;
+ org.z = this.absmax.z - PL_MIN_CONST.z - 10;
if (this.target)
{
- float n = 0;
- for(t = NULL; (t = find(t, targetname, this.target)); )
+ int n = 0;
+#ifdef SVQC
+ vector vel = '0 0 0';
+#endif
+ for(entity t = NULL; (t = find(t, targetname, this.target)); )
{
++n;
#ifdef SVQC
+ if(t.move_movetype != MOVETYPE_NONE)
+ continue;
+
entity e = spawn();
- setorigin(e, org);
- setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
- e.velocity = trigger_push_calculatevelocity(org, t, this.height);
- tracetoss(e, e);
- if(e.move_movetype == MOVETYPE_NONE)
- waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
+ setsize(e, PL_MIN_CONST, PL_MAX_CONST);
+ e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ e.velocity = trigger_push_calculatevelocity(org, t, this.height, e);
+
+ if(item)
+ {
+ setorigin(e, org);
+ tracetoss(e, e);
+ bool r = (trace_ent == item);
+ delete(e);
+ return r;
+ }
+
+ vel = e.velocity;
+ vector best_target = '0 0 0';
+ vector best_org = '0 0 0';
+ vector best_vel = '0 0 0';
+ bool valid_best_target = false;
+ if (trigger_push_testorigin(e, t, this, org))
+ {
+ best_target = trace_endpos;
+ best_org = org;
+ best_vel = e.velocity;
+ valid_best_target = true;
+ }
+
+ vector new_org;
+ vector dist = t.origin - org;
+ if (dist.x || dist.y) // if not perfectly vertical
+ {
+ // test trajectory with different starting points, sometimes the trajectory
+ // starting from the jumppad origin can't reach the real destination
+ // and destination waypoint ends up near the jumppad itself
+ vector flatdir = normalize(dist - eZ * dist.z);
+ vector ofs = flatdir * 0.5 * min(fabs(this.absmax.x - this.absmin.x), fabs(this.absmax.y - this.absmin.y));
+ new_org = org + ofs;
+ e.velocity = trigger_push_calculatevelocity(new_org, t, this.height, e);
+ vel = e.velocity;
+ if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
+ e.velocity = autocvar_sv_maxspeed * flatdir;
+ if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+ {
+ best_target = trace_endpos;
+ best_org = new_org;
+ best_vel = vel;
+ valid_best_target = true;
+ }
+ new_org = org - ofs;
+ e.velocity = trigger_push_calculatevelocity(new_org, t, this.height, e);
+ vel = e.velocity;
+ if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
+ e.velocity = autocvar_sv_maxspeed * flatdir;
+ if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+ {
+ best_target = trace_endpos;
+ best_org = new_org;
+ best_vel = vel;
+ valid_best_target = true;
+ }
+ }
+
+ if (valid_best_target)
+ {
+ if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, best_target + PL_MIN_CONST, best_target + PL_MAX_CONST)))
+ {
+ float velxy = vlen(vec2(best_vel));
+ float cost = vlen(vec2(t.origin - best_org)) / velxy;
+ if(velxy < autocvar_sv_maxspeed)
+ velxy = autocvar_sv_maxspeed;
+ cost += vlen(vec2(best_target - t.origin)) / velxy;
+ waypoint_spawnforteleporter(this, best_target, cost, e);
+ }
+ }
delete(e);
#endif
}
+ if(item)
+ return false;
+
if(!n)
{
// no dest!
#ifdef SVQC
objerror (this, "Jumppad with nonexistant target");
#endif
- return;
+ return false;
}
else if(n == 1)
{
else
{
entity e = spawn();
+ setsize(e, PL_MIN_CONST, PL_MAX_CONST);
+ e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
setorigin(e, org);
- setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
e.velocity = this.movedir;
tracetoss(e, e);
- waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
+ if(item)
+ {
+ bool r = (trace_ent == item);
+ delete(e);
+ return r;
+ }
+ if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, trace_endpos + PL_MIN_CONST, trace_endpos + PL_MAX_CONST)))
+ waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity), e);
delete(e);
}
- trigger_push_link(this);
defer(this, 0.1, trigger_push_updatelink);
#endif
+ return true;
+}
+
+void trigger_push_findtarget(entity this)
+{
+ trigger_push_test(this, NULL);
}
#ifdef SVQC
this.noise = "misc/jumppad.wav";
precache_sound (this.noise);
+ trigger_push_link(this); // link it now
+
+ IL_PUSH(g_jumppads, this);
+
// this must be called to spawn the teleport waypoints for bots
InitializeEntity(this, trigger_push_findtarget, INITPRIO_FINDTARGET);
}
return true;
}
+void target_push_use(entity this, entity actor, entity trigger)
+{
+ if(trigger.classname == "trigger_push" || trigger == this)
+ return; // WTF, why is this a thing
+
+ jumppad_push(this, actor);
+}
+
void target_push_link(entity this)
{
BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
target_push_link(this);
}
-spawnfunc(target_push) { target_push_init(this); }
+void target_push_init2(entity this)
+{
+ if(this.target && this.target != "") // we have an old style pusher!
+ {
+ InitializeEntity(this, trigger_push_findtarget, INITPRIO_FINDTARGET);
+ this.use = target_push_use;
+ }
+
+ target_push_init(this); // normal push target behaviour can be combined with a legacy pusher?
+}
+
+spawnfunc(target_push) { target_push_init2(this); }
spawnfunc(info_notnull) { target_push_init(this); }
spawnfunc(target_position) { target_push_init(this); }
void target_push_remove(entity this)
{
- if(this.classname)
- strunzone(this.classname);
- this.classname = string_null;
+ //if(this.classname)
+ //strunzone(this.classname);
+ //this.classname = string_null;
if(this.targetname)
strunzone(this.targetname);