NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
{
- this.classname = "jumppad";
int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
this.spawnflags = ReadInt24_t();
this.active = ReadByte();
NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
{
- this.classname = "push_target";
this.cnt = ReadByte();
this.targetname = strzone(ReadString());
this.origin_x = ReadCoord();