NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
{
- this.classname = "jumppad";
int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
this.spawnflags = ReadInt24_t();
this.active = ReadByte();
void target_push_remove(entity this)
{
- if(this.classname)
- strunzone(this.classname);
- this.classname = string_null;
+ //if(this.classname)
+ //strunzone(this.classname);
+ //this.classname = string_null;
if(this.targetname)
strunzone(this.targetname);
NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
{
- this.classname = "push_target";
this.cnt = ReadByte();
this.targetname = strzone(ReadString());
this.origin_x = ReadCoord();