#ifdef SVQC
void trigger_hurt_use(entity this, entity actor, entity trigger)
{
- if(IS_PLAYER(actor))
+ if (IS_PLAYER(actor)) {
this.enemy = actor;
- else
+ } else {
this.enemy = NULL; // let's just destroy it, if taking over is too much work
+ }
}
.float triggerhurttime;
void trigger_hurt_touch(entity this, entity toucher)
{
- if (this.active != ACTIVE_ACTIVE)
+ if (this.active != ACTIVE_ACTIVE) {
return;
+ }
- if(this.team)
- if(((this.spawnflags & 4) == 0) == (this.team != toucher.team))
+ if (this.team) {
+ if (((this.spawnflags & 4) == 0) == (this.team != toucher.team)) {
return;
+ }
+ }
// only do the EXACTTRIGGER_TOUCH checks when really needed (saves some cpu)
- if (toucher.iscreature)
- {
- if (toucher.takedamage)
- if (toucher.triggerhurttime < time)
- {
- EXACTTRIGGER_TOUCH(this, toucher);
- toucher.triggerhurttime = time + 1;
+ if (toucher.iscreature) {
+ if (toucher.takedamage) {
+ if (toucher.triggerhurttime < time) {
+ EXACTTRIGGER_TOUCH(this, toucher);
+ toucher.triggerhurttime = time + 1;
- entity own;
- own = this.enemy;
- if (!IS_PLAYER(own))
- {
- own = this;
- this.enemy = NULL; // I still hate you all
- }
+ entity own;
+ own = this.enemy;
+ if (!IS_PLAYER(own)) {
+ own = this;
+ this.enemy = NULL; // I still hate you all
+ }
- Damage (toucher, this, own, this.dmg, DEATH_HURTTRIGGER.m_id, toucher.origin, '0 0 0');
+ Damage(toucher, this, own, this.dmg, DEATH_HURTTRIGGER.m_id, toucher.origin, '0 0 0');
+ }
}
- }
- else if(toucher.damagedbytriggers)
- {
- if(toucher.takedamage)
- {
+ } else if (toucher.damagedbytriggers) {
+ if (toucher.takedamage) {
EXACTTRIGGER_TOUCH(this, toucher);
Damage(toucher, this, this, this.dmg, DEATH_HURTTRIGGER.m_id, toucher.origin, '0 0 0');
}
}
-
- return;
}
/*QUAKED spawnfunc_trigger_hurt (.5 .5 .5) ?
settouch(this, trigger_hurt_touch);
this.use = trigger_hurt_use;
this.enemy = world; // I hate you all
- if (!this.dmg)
+ if (!this.dmg) {
this.dmg = 1000;
- if (this.message == "")
+ }
+ if (this.message == "") {
this.message = "was in the wrong place";
- if (this.message2 == "")
+ }
+ if (this.message2 == "") {
this.message2 = "was thrown into a world of hurt by";
+ }
// this.message = "someone like %s always gets wrongplaced";
- if(!trigger_hurt_first)
+ if (!trigger_hurt_first) {
trigger_hurt_first = this;
- if(trigger_hurt_last)
+ }
+ if (trigger_hurt_last) {
trigger_hurt_last.trigger_hurt_next = this;
+ }
trigger_hurt_last = this;
}
{
entity th;
- for(th = trigger_hurt_first; th; th = th.trigger_hurt_next)
- if(tracebox_hits_box(start, mi, ma, end, th.absmin, th.absmax))
+ for (th = trigger_hurt_first; th; th = th.trigger_hurt_next) {
+ if (tracebox_hits_box(start, mi, ma, end, th.absmin, th.absmax)) {
return true;
+ }
+ }
return false;
}