]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/gravity.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / gravity.qc
index cef8cb8bbe5f94838504e47b154e8f7e052549c7..b6824ec2c82660dd8dcc546539c04fb034667356 100644 (file)
@@ -1,15 +1,15 @@
+#include "gravity.qh"
 #ifdef SVQC
 .entity trigger_gravity_check;
 void trigger_gravity_remove(entity own)
 {
-       if(own.trigger_gravity_check.owner == own)
-       {
+       if (own.trigger_gravity_check.owner == own) {
                UpdateCSQCProjectile(own);
                own.gravity = own.trigger_gravity_check.gravity;
-               remove(own.trigger_gravity_check);
-       }
-       else
+               delete(own.trigger_gravity_check);
+       } else {
                backtrace("Removing a trigger_gravity_check with no valid owner");
+       }
        own.trigger_gravity_check = NULL;
 }
 void trigger_gravity_check_think(entity this)
@@ -17,16 +17,14 @@ void trigger_gravity_check_think(entity this)
        // This spawns when a player enters the gravity zone and checks if he left.
        // Each frame, this.count is set to 2 by trigger_gravity_touch() and decreased by 1 here.
        // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that.
-       if(this.count <= 0)
-       {
-               if(this.owner.trigger_gravity_check == this)
+       if (this.count <= 0) {
+               if (this.owner.trigger_gravity_check == this) {
                        trigger_gravity_remove(this.owner);
-               else
-                       remove(this);
+               } else {
+                       delete(this);
+               }
                return;
-       }
-       else
-       {
+       } else {
                this.count -= 1;
                this.nextthink = time;
        }
@@ -41,29 +39,28 @@ void trigger_gravity_touch(entity this, entity toucher)
 {
        float g;
 
-       if(this.state != true)
+       if (this.state != true) {
                return;
+       }
 
        EXACTTRIGGER_TOUCH(this, toucher);
 
        g = this.gravity;
 
-       if (!(this.spawnflags & 1))
-       {
-               if(toucher.trigger_gravity_check)
-               {
-                       if(this == toucher.trigger_gravity_check.enemy)
-                       {
+       if (!(this.spawnflags & 1)) {
+               if (toucher.trigger_gravity_check) {
+                       if (this == toucher.trigger_gravity_check.enemy) {
                                // same?
                                toucher.trigger_gravity_check.count = 2; // gravity one more frame...
                                return;
                        }
 
                        // compare prio
-                       if(this.cnt > toucher.trigger_gravity_check.enemy.cnt)
+                       if (this.cnt > toucher.trigger_gravity_check.enemy.cnt) {
                                trigger_gravity_remove(toucher);
-                       else
+                       } else {
                                return;
+                       }
                }
                toucher.trigger_gravity_check = spawn();
                toucher.trigger_gravity_check.enemy = this;
@@ -72,35 +69,38 @@ void trigger_gravity_touch(entity this, entity toucher)
                setthink(toucher.trigger_gravity_check, trigger_gravity_check_think);
                toucher.trigger_gravity_check.nextthink = time;
                toucher.trigger_gravity_check.count = 2;
-               if(toucher.gravity)
+               if (toucher.gravity) {
                        g *= toucher.gravity;
+               }
        }
 
-       if (toucher.gravity != g)
-       {
+       if (toucher.gravity != g) {
                toucher.gravity = g;
-               if(this.noise != "")
-                       _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+               if (this.noise != "") {
+                       _sound(toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+               }
                UpdateCSQCProjectile(this.owner);
        }
 }
 
 spawnfunc(trigger_gravity)
 {
-       if(this.gravity == 1)
+       if (this.gravity == 1) {
                return;
+       }
 
        EXACTTRIGGER_INIT;
        settouch(this, trigger_gravity_touch);
-       if(this.noise != "")
+       if (this.noise != "") {
                precache_sound(this.noise);
+       }
 
        this.state = true;
-       IFTARGETED
-       {
+       if (THIS_TARGETED) {
                this.use = trigger_gravity_use;
-               if(this.spawnflags & 2)
+               if (this.spawnflags & 2) {
                        this.state = false;
+               }
        }
 }
 #endif