this.use = gamestart_use;
this.reset2 = spawnfunc_trigger_gamestart;
- if(this.wait)
- {
+ if (this.wait) {
setthink(this, adaptor_think2use);
this.nextthink = game_starttime + this.wait;
- }
- else
+ } else {
InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);
+ }
}
#endif