entity Simple_TeleportPlayer(entity teleporter, entity player);
-void Teleport_Touch ();
+void Teleport_Touch (entity this);
void teleport_findtarget(entity this);
#ifdef SVQC
-void trigger_teleport_use();
+void trigger_teleport_use(entity this, entity actor, entity trigger);
#define TDEATHLOOP(o) \
entity head; \