setorigin(player, to);
player.angles = to_angles;
player.velocity = to_velocity;
- player.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(player);
player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
player.csqcmodel_teleported = 1;
player.v_angle = to_angles;