]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
s/(void)/()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
index 94f2bd26bc99b897a88a45002f27a6a83a7b3f78..1f0c00e5e8e2d36211cffe95d5bd1b26390b7771 100644 (file)
@@ -3,10 +3,9 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../../server/_all.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
+    #include "../../lib/warpzone/common.qh"
+    #include "../../lib/warpzone/util_server.qh"
+    #include "../../lib/warpzone/server.qh"
     #include "../constants.qh"
        #include "../triggers/subs.qh"
     #include "../util.qh"
@@ -14,7 +13,7 @@
     #include "../../server/autocvars.qh"
     #include "../../server/constants.qh"
     #include "../../server/defs.qh"
-    #include "../deathtypes.qh"
+    #include "../deathtypes/all.qh"
     #include "../turrets/sv_turrets.qh"
     #include "../vehicles/all.qh"
     #include "../mapinfo.qh"
@@ -49,11 +48,11 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra
                                if(IS_PLAYER(head))
                                        if(head.health >= 1)
                                                ++tdeath_hit;
-                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
+                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, head.origin, '0 0 0');
                        }
                }
                else // dead bodies and monsters gib themselves instead of telefragging
-                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
+                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, telefragger.origin, '0 0 0');
        }
 }
 
@@ -178,7 +177,7 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
        return e;
 }
 
-void teleport_findtarget (void)
+void teleport_findtarget ()
 {SELFPARAM();
        entity e;
        float n;