#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../server/_all.qh"
- #include "../../warpzonelib/common.qh"
- #include "../../warpzonelib/util_server.qh"
- #include "../../warpzonelib/server.qh"
+ #include "../../lib/warpzone/common.qh"
+ #include "../../lib/warpzone/util_server.qh"
+ #include "../../lib/warpzone/server.qh"
#include "../constants.qh"
#include "../triggers/subs.qh"
#include "../util.qh"
#include "../../server/autocvars.qh"
#include "../../server/constants.qh"
#include "../../server/defs.qh"
- #include "../deathtypes.qh"
+ #include "../deathtypes/all.qh"
#include "../turrets/sv_turrets.qh"
#include "../vehicles/all.qh"
#include "../mapinfo.qh"
if(IS_PLAYER(head))
if(head.health >= 1)
++tdeath_hit;
- Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
+ Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, head.origin, '0 0 0');
}
}
else // dead bodies and monsters gib themselves instead of telefragging
- Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
+ Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, telefragger.origin, '0 0 0');
}
}
return e;
}
-void teleport_findtarget (void)
+void teleport_findtarget ()
{SELFPARAM();
entity e;
float n;