+#include "voicescript.qh"
#ifdef SVQC
.entity voicescript; // attached voice script
.float voicescript_index; // index of next voice, or -1 to use the randomized ones
void target_voicescript_clear(entity pl)
{
- pl.voicescript = world;
+ pl.voicescript = NULL;
}
-void target_voicescript_use()
+void target_voicescript_use(entity this, entity actor, entity trigger)
{
- if(activator.voicescript != self)
+ if(actor.voicescript != this)
{
- activator.voicescript = self;
- activator.voicescript_index = 0;
- activator.voicescript_nextthink = time + self.delay;
+ actor.voicescript = this;
+ actor.voicescript_index = 0;
+ actor.voicescript_nextthink = time + this.delay;
}
}
return;
if (!IS_PLAYER(pl))
return;
- if(gameover)
+ if(game_stopped)
return;
if(time >= pl.voicescript_voiceend)
}
else
{
- pl.voicescript = world; // stop trying then
+ pl.voicescript = NULL; // stop trying then
}
}
}
}
-void spawnfunc_target_voicescript()
+spawnfunc(target_voicescript)
{
// netname: directory of the sound files
// message: list of "sound file" duration "sound file" duration, a *, and again a list
// delay: initial delay before the first message
float i, n;
- self.use = target_voicescript_use;
+ this.use = target_voicescript_use;
- n = tokenize_console(self.message);
- self.cnt = n / 2;
+ n = tokenize_console(this.message);
+ this.cnt = n / 2;
for(i = 0; i+1 < n; i += 2)
{
if(argv(i) == "*")
{
- self.cnt = i / 2;
+ this.cnt = i / 2;
++i;
}
- precache_sound(strcat(self.netname, "/", argv(i), ".wav"));
+ precache_sound(strcat(this.netname, "/", argv(i), ".wav"));
}
}
#endif