+#include "voicescript.qh"
#ifdef SVQC
.entity voicescript; // attached voice script
.float voicescript_index; // index of next voice, or -1 to use the randomized ones
return;
if (!IS_PLAYER(pl))
return;
- if(gameover)
+ if(game_stopped)
return;
if(time >= pl.voicescript_voiceend)