}
void target_voicescript_use()
-{
+{SELFPARAM();
if(activator.voicescript != self)
{
activator.voicescript = self;
}
}
-void spawnfunc_target_voicescript()
+spawnfunc(target_voicescript)
{
// netname: directory of the sound files
// message: list of "sound file" duration "sound file" duration, a *, and again a list