// FIXME also control bgmvolume here, to not require a target_music for the default track.
entityclass(TargetMusic);
-class(TargetMusic) .int state;
-class(TargetMusic) .float lastvol;
+classfield(TargetMusic) .int state;
+classfield(TargetMusic) .float lastvol;
void TargetMusic_Advance();