#ifdef SVQC
void target_levelwarp_use(entity this, entity actor, entity trigger)
{
- if(!autocvar_g_campaign)
- return; // only in campaign
-
- if(this.cnt)
+ if (!autocvar_g_campaign) {
+ return; // only in campaign
+ }
+ if (this.cnt) {
CampaignLevelWarp(this.cnt - 1); // specific level
- else
- CampaignLevelWarp(-1); // next level
+ } else {
+ CampaignLevelWarp(-1); // next level
+ }
}
spawnfunc(target_levelwarp)