activator.chlevel_targ = self;
- entity head;
int plnum = 0;
int realplnum = 0;
// let's not count bots
- FOR_EACH_REALPLAYER(head)
- {
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
++realplnum;
- if(head.chlevel_targ == self)
+ if(it.chlevel_targ == self)
++plnum;
- }
+ ));
if(plnum < ceil(realplnum * min(1, self.count))) // 70% of players
return;
}