.vector move_origin;
void SUB_SETORIGIN(entity s, vector v)
- {SELFPARAM();
+ {
s.move_origin = v;
_Movetype_LinkEdict(s, true);
}
#endif
+
void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.string platmovetype;
.float platmovetype_start, platmovetype_end;
-entity activator;
+//entity activator;
.string killtarget;