void() plat_center_touch;
void() plat_outside_touch;
-void() plat_trigger_use;
+void plat_trigger_use(entity this, entity actor, entity trigger);
void() plat_go_up;
void() plat_go_down;
void() plat_crush;
.float dmg;
-#ifdef CSQC
-void ent_plat_trigger();
-#endif
-
#endif