}
}
-float laser_SendEntity(entity to, float fl)
-{SELFPARAM();
+bool laser_SendEntity(entity this, entity to, float fl)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_LASER);
fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
if(self.spawnflags & 2)