self.count = 1;
activator = self.enemy.pusher;
- WITH(entity, self, self.enemy, SUB_UseTargets());
+ WITHSELF(self.enemy, SUB_UseTargets());
}
}
else
self.count = 0;
activator = self.enemy.pusher;
- WITH(entity, self, self.enemy, SUB_UseTargets());
+ WITHSELF(self.enemy, SUB_UseTargets());
}
}
}