return v;
}
-void func_vectormamamam_controller_think()
-{SELFPARAM();
+void func_vectormamamam_controller_think(entity this)
+{
self.nextthink = time + 0.1;
if(self.owner.active != ACTIVE_ACTIVE)
// wait for targets to spawn
this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
- this.SUB_THINK = SUB_NullThink; // for PushMove
+ SUB_THINK(this, SUB_NullThink); // for PushMove
// Savage: Reduce bandwith, critical on e.g. nexdm02
this.effects |= EF_LOWPRECISION;