return;
// wait for targets to spawn
- trigger_setnextthink(self, self.ltime + 999999999);
- self.think = SUB_NullThink; // for PushMove
+ self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
+ self.SUB_THINK = SUB_NullThink; // for PushMove
// Savage: Reduce bandwith, critical on e.g. nexdm02
self.effects |= EF_LOWPRECISION;