}
void func_vectormamamam_controller_think()
-{
+{SELFPARAM();
self.nextthink = time + 0.1;
if(self.owner.active != ACTIVE_ACTIVE)
}
void func_vectormamamam_findtarget()
-{
+{SELFPARAM();
if(self.target != "")
self.wp00 = find(world, targetname, self.target);
}
void spawnfunc_func_vectormamamam()
-{
+{SELFPARAM();
if (self.noise != "")
{
precache_sound(self.noise);