]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/vectormamamam.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / vectormamamam.qc
diff --git a/qcsrc/common/triggers/func/vectormamamam.qc b/qcsrc/common/triggers/func/vectormamamam.qc
deleted file mode 100644 (file)
index 61da52a..0000000
+++ /dev/null
@@ -1,194 +0,0 @@
-#include "vectormamamam.qh"
-#ifdef SVQC
-// reusing some fields havocbots declared
-.entity wp00, wp01, wp02, wp03;
-
-.float targetfactor, target2factor, target3factor, target4factor;
-.vector targetnormal, target2normal, target3normal, target4normal;
-
-vector func_vectormamamam_origin(entity o, float timestep)
-{
-       vector v, p;
-       float flags;
-       entity e;
-
-       flags = o.spawnflags;
-       v = '0 0 0';
-
-       e = o.wp00;
-       if(e)
-       {
-               p = e.origin + timestep * e.velocity;
-               if(flags & PROJECT_ON_TARGETNORMAL)
-                       v = v + (p * o.targetnormal) * o.targetnormal * o.targetfactor;
-               else
-                       v = v + (p - (p * o.targetnormal) * o.targetnormal) * o.targetfactor;
-       }
-
-       e = o.wp01;
-       if(e)
-       {
-               p = e.origin + timestep * e.velocity;
-               if(flags & PROJECT_ON_TARGET2NORMAL)
-                       v = v + (p * o.target2normal) * o.target2normal * o.target2factor;
-               else
-                       v = v + (p - (p * o.target2normal) * o.target2normal) * o.target2factor;
-       }
-
-       e = o.wp02;
-       if(e)
-       {
-               p = e.origin + timestep * e.velocity;
-               if(flags & PROJECT_ON_TARGET3NORMAL)
-                       v = v + (p * o.target3normal) * o.target3normal * o.target3factor;
-               else
-                       v = v + (p - (p * o.target3normal) * o.target3normal) * o.target3factor;
-       }
-
-       e = o.wp03;
-       if(e)
-       {
-               p = e.origin + timestep * e.velocity;
-               if(flags & PROJECT_ON_TARGET4NORMAL)
-                       v = v + (p * o.target4normal) * o.target4normal * o.target4factor;
-               else
-                       v = v + (p - (p * o.target4normal) * o.target4normal) * o.target4factor;
-       }
-
-       return v;
-}
-
-void func_vectormamamam_controller_think(entity this)
-{
-       this.nextthink = time + vectormamamam_timestep;
-
-       if(this.owner.active != ACTIVE_ACTIVE)
-       {
-               this.owner.velocity = '0 0 0';
-               return;
-       }
-
-       if(this.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
-               this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, vectormamamam_timestep) - this.owner.origin) * 10;
-}
-
-void func_vectormamamam_findtarget(entity this)
-{
-       if(this.target != "")
-               this.wp00 = find(NULL, targetname, this.target);
-
-       if(this.target2 != "")
-               this.wp01 = find(NULL, targetname, this.target2);
-
-       if(this.target3 != "")
-               this.wp02 = find(NULL, targetname, this.target3);
-
-       if(this.target4 != "")
-               this.wp03 = find(NULL, targetname, this.target4);
-
-       if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
-               objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
-
-       this.destvec = this.origin - func_vectormamamam_origin(this, 0);
-
-       entity controller;
-       controller = new(func_vectormamamam_controller);
-       controller.owner = this;
-       controller.nextthink = time + 1;
-       setthink(controller, func_vectormamamam_controller_think);
-}
-
-void func_vectormamamam_setactive(entity this, int astate)
-{
-       if (astate == ACTIVE_TOGGLE)
-       {
-               if(this.active == ACTIVE_ACTIVE)
-                       this.active = ACTIVE_NOT;
-               else
-                       this.active = ACTIVE_ACTIVE;
-       }
-       else
-               this.active = astate;
-
-       if(this.active  == ACTIVE_NOT)
-       {
-               stopsound(this, CH_TRIGGER_SINGLE);
-       }
-       else
-       {
-               if(this.noise && this.noise != "")
-               {
-                       _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
-               }
-       }
-}
-
-void func_vectormamamam_init_for_player(entity this, entity player)
-{
-       if (this.noise && this.noise != "" && this.active == ACTIVE_ACTIVE && IS_REAL_CLIENT(player))
-       {
-               msg_entity = player;
-               soundto(MSG_ONE, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
-       }
-}
-
-spawnfunc(func_vectormamamam)
-{
-       if (this.noise != "")
-       {
-               precache_sound(this.noise);
-       }
-
-       if(!this.targetfactor)
-               this.targetfactor = 1;
-
-       if(!this.target2factor)
-               this.target2factor = 1;
-
-       if(!this.target3factor)
-               this.target3factor = 1;
-
-       if(!this.target4factor)
-               this.target4factor = 1;
-
-       if(this.targetnormal)
-               this.targetnormal = normalize(this.targetnormal);
-
-       if(this.target2normal)
-               this.target2normal = normalize(this.target2normal);
-
-       if(this.target3normal)
-               this.target3normal = normalize(this.target3normal);
-
-       if(this.target4normal)
-               this.target4normal = normalize(this.target4normal);
-
-       setblocked(this, generic_plat_blocked);
-       if(this.dmg && (this.message == ""))
-               this.message = " was squished";
-    if(this.dmg && (this.message == ""))
-               this.message2 = "was squished by";
-       if(this.dmg && (!this.dmgtime))
-               this.dmgtime = 0.25;
-       this.dmgtime2 = time;
-
-       if (!InitMovingBrushTrigger(this))
-               return;
-
-       // wait for targets to spawn
-       this.nextthink = this.ltime + 999999999;
-       setthink(this, SUB_NullThink); // for PushMove
-
-       // Savage: Reduce bandwith, critical on e.g. nexdm02
-       this.effects |= EF_LOWPRECISION;
-
-       this.setactive = func_vectormamamam_setactive;
-       this.setactive(this, ACTIVE_ACTIVE);
-
-       // maybe send sound to new players
-       IL_PUSH(g_initforplayer, this);
-       this.init_for_player = func_vectormamamam_init_for_player;
-
-       InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
-}
-#endif