+++ /dev/null
-#include "vectormamamam.qh"
-#ifdef SVQC
-// reusing some fields havocbots declared
-.entity wp00, wp01, wp02, wp03;
-
-.float targetfactor, target2factor, target3factor, target4factor;
-.vector targetnormal, target2normal, target3normal, target4normal;
-
-vector func_vectormamamam_origin(entity o, float timestep)
-{
- vector v, p;
- float flags;
- entity e;
-
- flags = o.spawnflags;
- v = '0 0 0';
-
- e = o.wp00;
- if(e)
- {
- p = e.origin + timestep * e.velocity;
- if(flags & PROJECT_ON_TARGETNORMAL)
- v = v + (p * o.targetnormal) * o.targetnormal * o.targetfactor;
- else
- v = v + (p - (p * o.targetnormal) * o.targetnormal) * o.targetfactor;
- }
-
- e = o.wp01;
- if(e)
- {
- p = e.origin + timestep * e.velocity;
- if(flags & PROJECT_ON_TARGET2NORMAL)
- v = v + (p * o.target2normal) * o.target2normal * o.target2factor;
- else
- v = v + (p - (p * o.target2normal) * o.target2normal) * o.target2factor;
- }
-
- e = o.wp02;
- if(e)
- {
- p = e.origin + timestep * e.velocity;
- if(flags & PROJECT_ON_TARGET3NORMAL)
- v = v + (p * o.target3normal) * o.target3normal * o.target3factor;
- else
- v = v + (p - (p * o.target3normal) * o.target3normal) * o.target3factor;
- }
-
- e = o.wp03;
- if(e)
- {
- p = e.origin + timestep * e.velocity;
- if(flags & PROJECT_ON_TARGET4NORMAL)
- v = v + (p * o.target4normal) * o.target4normal * o.target4factor;
- else
- v = v + (p - (p * o.target4normal) * o.target4normal) * o.target4factor;
- }
-
- return v;
-}
-
-void func_vectormamamam_controller_think(entity this)
-{
- this.nextthink = time + vectormamamam_timestep;
-
- if(this.owner.active != ACTIVE_ACTIVE)
- {
- this.owner.velocity = '0 0 0';
- return;
- }
-
- if(this.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
- this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, vectormamamam_timestep) - this.owner.origin) * 10;
-}
-
-void func_vectormamamam_findtarget(entity this)
-{
- if(this.target != "")
- this.wp00 = find(NULL, targetname, this.target);
-
- if(this.target2 != "")
- this.wp01 = find(NULL, targetname, this.target2);
-
- if(this.target3 != "")
- this.wp02 = find(NULL, targetname, this.target3);
-
- if(this.target4 != "")
- this.wp03 = find(NULL, targetname, this.target4);
-
- if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
- objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
-
- this.destvec = this.origin - func_vectormamamam_origin(this, 0);
-
- entity controller;
- controller = new(func_vectormamamam_controller);
- controller.owner = this;
- controller.nextthink = time + 1;
- setthink(controller, func_vectormamamam_controller_think);
-}
-
-void func_vectormamamam_setactive(entity this, int astate)
-{
- if (astate == ACTIVE_TOGGLE)
- {
- if(this.active == ACTIVE_ACTIVE)
- this.active = ACTIVE_NOT;
- else
- this.active = ACTIVE_ACTIVE;
- }
- else
- this.active = astate;
-
- if(this.active == ACTIVE_NOT)
- {
- stopsound(this, CH_TRIGGER_SINGLE);
- }
- else
- {
- if(this.noise && this.noise != "")
- {
- _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
- }
- }
-}
-
-void func_vectormamamam_init_for_player(entity this, entity player)
-{
- if (this.noise && this.noise != "" && this.active == ACTIVE_ACTIVE && IS_REAL_CLIENT(player))
- {
- msg_entity = player;
- soundto(MSG_ONE, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
- }
-}
-
-spawnfunc(func_vectormamamam)
-{
- if (this.noise != "")
- {
- precache_sound(this.noise);
- }
-
- if(!this.targetfactor)
- this.targetfactor = 1;
-
- if(!this.target2factor)
- this.target2factor = 1;
-
- if(!this.target3factor)
- this.target3factor = 1;
-
- if(!this.target4factor)
- this.target4factor = 1;
-
- if(this.targetnormal)
- this.targetnormal = normalize(this.targetnormal);
-
- if(this.target2normal)
- this.target2normal = normalize(this.target2normal);
-
- if(this.target3normal)
- this.target3normal = normalize(this.target3normal);
-
- if(this.target4normal)
- this.target4normal = normalize(this.target4normal);
-
- setblocked(this, generic_plat_blocked);
- if(this.dmg && (this.message == ""))
- this.message = " was squished";
- if(this.dmg && (this.message == ""))
- this.message2 = "was squished by";
- if(this.dmg && (!this.dmgtime))
- this.dmgtime = 0.25;
- this.dmgtime2 = time;
-
- if (!InitMovingBrushTrigger(this))
- return;
-
- // wait for targets to spawn
- this.nextthink = this.ltime + 999999999;
- setthink(this, SUB_NullThink); // for PushMove
-
- // Savage: Reduce bandwith, critical on e.g. nexdm02
- this.effects |= EF_LOWPRECISION;
-
- this.setactive = func_vectormamamam_setactive;
- this.setactive(this, ACTIVE_ACTIVE);
-
- // maybe send sound to new players
- IL_PUSH(g_initforplayer, this);
- this.init_for_player = func_vectormamamam_init_for_player;
-
- InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
-}
-#endif