.float train_wait_turning;
void() train_next;
void train_wait()
-{
+{SELFPARAM();
entity oldself;
oldself = self;
self = self.enemy;
}
void train_next()
-{
+{SELFPARAM();
entity targ, cp = world;
vector cp_org = '0 0 0';
#ifdef SVQC
float train_send(entity to, float sf)
-{
+{SELFPARAM();
WriteByte(MSG_ENTITY, ENT_CLIENT_TRAIN);
WriteByte(MSG_ENTITY, sf);
}
void func_train_find()
-{
+{SELFPARAM();
entity targ;
targ = find(world, targetname, self.target);
self.target = targ.target;
*/
#ifdef SVQC
void spawnfunc_func_train()
-{
+{SELFPARAM();
if (self.noise != "")
precache_sound(self.noise);
}
void ent_train()
-{
+{SELFPARAM();
float sf = ReadByte();
if(sf & SF_TRIGGER_INIT)