"count"
adjusts density, this many particles fall every second for a 1024x1024 area, default is 2000
*/
-void spawnfunc_func_rain()
-{SELFPARAM();
+spawnfunc(func_rain)
+{
self.dest = self.velocity;
self.velocity = '0 0 0';
if (!self.dest)
"count"
adjusts density, this many particles fall every second for a 1024x1024 area, default is 2000
*/
-void spawnfunc_func_snow()
-{SELFPARAM();
+spawnfunc(func_snow)
+{
self.dest = self.velocity;
self.velocity = '0 0 0';
if (!self.dest)