*/
void door_rotating_reset()
-{
+{SELFPARAM();
self.angles = self.pos1;
self.avelocity = '0 0 0';
self.state = STATE_BOTTOM;
}
void door_rotating_init_startopen()
-{
+{SELFPARAM();
self.angles = self.movedir;
self.pos2 = '0 0 0';
self.pos1 = self.movedir;
void spawnfunc_func_door_rotating()
-{
+{SELFPARAM();
//if (!self.deathtype) // map makers can override this
// self.deathtype = " got in the way";