if (self.owner)
{
- WITH(entity, self, self.owner, door_fire());
+ WITHSELF(self.owner, door_fire());
}
}
{
this.owner.health = this.owner.max_health;
this.owner.takedamage = DAMAGE_NO; // wil be reset upon return
- WITH(entity, self, this.owner, door_use());
+ WITHSELF(this.owner, door_use());
}
}