/// \param[in] weapon_names Names of weapons to give separated by spaces.
/// \param[in] ammo Entity containing the ammo amount for each possible weapon.
/// \return No return.
-void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
- entity ammo_entity);
+void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names, entity ammo_entity);
-float Item_GiveAmmoTo(entity item, entity player, int res_type, float ammomax);
+bool Item_GiveAmmoTo(entity item, entity player, int res_type, float ammomax);
-float Item_GiveTo(entity item, entity player);
+bool Item_GiveTo(entity item, entity player);
void Item_Touch(entity this, entity toucher);