]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
W_PROP_reloader: pure
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 72bfafd125460dd040405514e5cf1b3f8cdeca56..ef7438c96a186f8f3e4c42c9ba2c03fc07739a11 100644 (file)
@@ -15,7 +15,7 @@
 
     #include "constants.qh"
     #include <common/deathtypes/all.qh>
-    #include <common/notifications.qh>
+    #include <common/notifications/all.qh>
        #include "triggers/subs.qh"
     #include "util.qh"
 
@@ -479,7 +479,7 @@ void Item_Think()
 }
 
 bool Item_ItemsTime_SpectatorOnly(GameItem it);
-bool Item_ItemsTime_Allow(GameItem it, WepSet _weapons);
+bool Item_ItemsTime_Allow(GameItem it);
 float Item_ItemsTime_UpdateTime(entity e, float t);
 void Item_ItemsTime_SetTime(entity e, float t);
 void Item_ItemsTime_SetTimesForAllPlayers();
@@ -496,7 +496,7 @@ void Item_Respawn ()
                sound (self, CH_TRIGGER, SND_ITEMRESPAWN, VOL_BASE, ATTEN_NORM);        // play respawn sound
        setorigin (self, self.origin);
 
-    if (Item_ItemsTime_Allow(self.itemdef, self.weapons))
+    if (Item_ItemsTime_Allow(self.itemdef) || self.weapons & WEPSET_SUPERWEAPONS)
        {
                float t = Item_ItemsTime_UpdateTime(self, 0);
                Item_ItemsTime_SetTime(self, t);
@@ -582,7 +582,8 @@ void Item_RespawnThink()
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if (Item_ItemsTime_Allow(e.itemdef, e.weapons))
+       // if the respawn time is longer than 10 seconds, show a waypoint, otherwise, just respawn normally
+       if ((Item_ItemsTime_Allow(e.itemdef) || e.weapons & WEPSET_SUPERWEAPONS) && (t - ITEM_RESPAWN_TICKS) > 0)
        {
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
@@ -615,7 +616,7 @@ void Item_ScheduleRespawn(entity e)
 void Item_ScheduleInitialRespawn(entity e)
 {
        Item_Show(e, 0);
-       Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));
+       Item_ScheduleRespawnIn(e, game_starttime - time + ((e.respawntimestart) ? e.respawntimestart : ITEM_RESPAWNTIME_INITIAL(e)));
 }
 
 float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax, float mode)
@@ -707,6 +708,14 @@ float Item_GiveTo(entity item, entity player)
                }
        }
 
+       if (item.itemdef.instanceOfPowerup)
+       {
+               if ((item.itemdef == ITEM_JetpackRegen) && !(player.items & IT_FUEL_REGEN))
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ITEM_FUELREGEN_GOT);
+               else if ((item.itemdef == ITEM_Jetpack) && !(player.items & IT_JETPACK))
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ITEM_JETPACK_GOT);
+       }
+
        int its;
        if((its = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
        {
@@ -894,7 +903,6 @@ void Item_FindTeam()
 }
 
 // Savage: used for item garbage-collection
-// TODO: perhaps nice special effect?
 void RemoveItem()
 {SELFPARAM();
        if(wasfreed(self) || !self) { return; }
@@ -1529,7 +1537,7 @@ spawnfunc(target_items)
                if(self.ammo_plasma != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_plasma), "plasma");
                if(self.ammo_fuel != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_fuel), "fuel");
                if(self.health != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.health), "health");
-               if(self.armorvalue != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.health), "armor");
+               if(self.armorvalue != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.armorvalue), "armor");
                FOREACH(Weapons, it != WEP_Null, LAMBDA(self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & (it.m_wepset)), it.netname)));
        }
        self.netname = strzone(self.netname);
@@ -1610,19 +1618,19 @@ float GiveWeapon(entity e, float wpn, float op, float val)
        return (v0 != v1);
 }
 
-void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string snd_decr)
+void GiveSound(entity e, float v0, float v1, float t, Sound snd_incr, Sound snd_decr)
 {
        if(v1 == v0)
                return;
        if(v1 <= v0 - t)
        {
-               if(snd_decr != "")
-                       _sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
+               if(snd_decr != NULL)
+                       sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM);
        }
        else if(v0 >= v0 + t)
        {
-               if(snd_incr != "")
-                       _sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
+               if(snd_incr != NULL)
+                       sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -1780,26 +1788,26 @@ float GiveItems(entity e, float beginarg, float endarg)
                op = OP_SET;
        }
 
-       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND(ITEMPICKUP), string_null);
-       POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND(POWERUP), SND(POWEROFF));
-       POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND(POWERUP), SND(POWEROFF));
-       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND(ITEMPICKUP), string_null);
+       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND_ITEMPICKUP, SND_Null);
        FOREACH(Weapons, it != WEP_Null, LAMBDA(
-               POSTGIVE_WEAPON(e, it, SND(WEAPONPICKUP), string_null);
+               POSTGIVE_WEAPON(e, it, SND_WEAPONPICKUP, SND_Null);
                if(!(save_weapons & (it.m_wepset)))
                        if(e.weapons & (it.m_wepset))
                                it.wr_init(it);
        ));
-       POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF));
-       POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", SND(POWEROFF));
-       POSTGIVE_VALUE(e, ammo_nails, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_cells, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_plasma, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_shells, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE(e, ammo_rockets, 0, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND(ITEMPICKUP), string_null);
-       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(ARMOR25), string_null);
-       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(MEGAHEALTH), string_null);
+       POSTGIVE_VALUE(e, strength_finished, 1, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_VALUE(e, invincible_finished, 1, SND_Shield, SND_POWEROFF);
+       POSTGIVE_VALUE(e, ammo_nails, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_cells, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_plasma, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_shells, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE(e, ammo_rockets, 0, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND_ITEMPICKUP, SND_Null);
+       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_ARMOR25, SND_Null);
+       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
                if(self.weapons & WEPSET_SUPERWEAPONS)